More WR&M reviews

In the last weeks a few more WR&M reviews have been posted all over the internet. Check them out!

  • Warrior, Rogue & Mage (Review) @ Our Randomness
    ”Most self published books need a lot of work in this area, but WR&M is not one I would call out on for poor graphics. Even though most, if not all, of the graphics appear to be hand draw; they are of high quality without the apparent pixelization that can be found in other books.”
  • Play Review of Warrior, Rogue and Mage @ Troll in the Corner
    ”Of my group, everyone enjoyed the system during play testing.  One player in particular loves it.  He happens to be an old-school sort of gamer who longs for simpler days.  I think for that kind of player, or one who is new to gaming and doesn’t want to invest but would like an idea of how these things work, Warrior, Rogue and Mage might be the game of choice.“
  • Warrior, Rogue & Mage, so good I nearly proposed to Michael Wolf @ The Free RPG Blog
    ”When reading WR&M, a nagging realisation is bound to coalesce. Using classes to represent attributes is a stroke of genius and applicable to any genre. Michael alludes to this with an optional variant Warrior, Rogue and Scholar (for settings bereft of Magic) but I think the system could be made generic. I’m not suggesting it would be better to have WR&M generic (goodness, no!) but if you were looking for a core system for your Post Apocalyptic / Cyberpunk / Sci Fi / Modern game then change the name to Something, Another Thing and Something Else, replace the collateral (skills, talents and so on) and you have a solid system.”

  • Free Review: Stargazer Games – Warrior, Rogue & Mage @ Roleplayers Chronicle
    ”While some of the mechanics are typical of other Fantasy-based systems or other published systems, they fit well within the scope of the game as a whole, but often lack granularity. There are a few mechanics that I found a bit confusing and some level of re-reading was required. However, the majority of the system is easy to understand and I particularly like how the stats are condensed into 3 simple options: Warrior, Rogue, and Mage.”

  • Explodierende Würfel: Warrior, Rogue & Mage @ Kellerkinder
    ”Für einen geselligen Spielabend, bei dem man immer wieder auf die 6 hofft und dadurch heldenhafte, extravagante Ergebnisse erzielt, ist Warrior, Rogue & Mage bestens geschaffen. Den wesentlichen Spaßfaktor verdient das System durch das Würfelsystem, daher sind Kämpfe (z.B. im Dungeon) einfach unverzichtbar. Die Unterschiede zwischen den „Klassen“ verwischen spätestens bei einer Würfel-Explosion. Das macht das Spiel insgesamt fairer, denn selbst wenn der tumbe Magier mit dem Dolch ein fieses Monster mit einem Wurf killen kann, gibt es keine echten Außenseiter. Andererseits sind natürlich gerade die „Klassenunterschiede“ für viele Spieler das A und O eines Rollenspiels – das muss jede Gruppe für sich selbst entscheiden.”