Warrior, Rogue & Mage

What is WR&M?
Warrior, Rogue & Mage is a simple, lightweight roleplaying game that allows a group of players and a game master to experience epic adventures in a fantasy world filled with wondrous magic.

No Classes
Although WR&M uses three basic fantasy RPG classes in its name, it doesn’t make use of classes. Players are encouraged to create their characters freely without having to fit them into archetypal roles. Warrior, Rogue and Mage are actually the character’s basic attributes, which measure their capabilities in combat, stealth and academics respectively.


82643 82734 84034
Core Rulebook
Pages: 41
File size: 7.5 MB
Author: Michael Wolf
From the Imperial Forges
Pages: 7
File size: 3.6 MB
Author: Colin Chapman
From the Imperial Forges 2
Pages: 7
File size: 4.7 MB
Author: Colin Chapman
downloadnow downloadnow downloadnow
The core rulebook contains the complete game rules, including character creation, combat, magic, equipment and monsters, as well as a complete fantasy setting, the Fallen Imperium of Vaneria. From the Imperial Forges contains over 20 unique magical items for your WR&M game. These items have been designed by ENnie-nominated designer Colin Chapman
(http://radioactiveapedesigns.com) known for his post-apocalyptive roleplaying game Atomic Highway!
From the Imperial Forges 2 contains 19 unique magical items for your WR&M game created by Colin Chapman.
84148 84033 84290
Discovered Lore
Pages: 8
File size: 4.6 MB
Author: Andrew Modro
The Art of Combat
Pages: 6
File size: 4.2 MB
Author: Michael Wolf
From the Imperial Library
Pages: 39
File size: 5.5 MB
Author: Brian Brousseau
downloadnow downloadnow downloadnow
Discovered Lore contains six new playable races for your Warrior, Rogue & Mage campaign. Smash your foes as a hulking Mountain Giant or explore the depths of the oceans as a member of the ancient merfolk. In addition to that this book provides you with new magic items and a set of sample characters that can be used as starting player characters or as NPCs. The Art of Combat contains alternate armor rules, new talents and rules for dodging and parrying attacks which help you to make combats in WR&M even more exciting without adding too much complexity. From The Imperial Library contains several variant magic systems, new and revised spells and talents. It’s the perfect supplement for players and GMs who want to turn WR&M’s magic to eleven!


Miscellaneous downloads


  1. Looked over it, and it seems interesting at first glance.

    Expect more comments on my blog after I’ve gotten a chance to dissect it.

  2. Uh oh. That sounds like a threat. 😉

  3. Pingback: Warrior, Rogue, and Mage « Tales of the SwampWitch's Adventures

  4. Pingback: Stargazer's World » Blog Archive » Warrior, Rogue & Mage: Character sheet!

  5. Pingback: Stargazer's World » Blog Archive » Ask The Readers: What do you want to see in a revised edition of WR&M?

  6. Pingback: Stargazer's World » Blog Archive » Preview: Warrior, Rogue & Mage Revised Edition Part 1

  7. Pingback: Mishmash Monday – Just a total Mishmash! | Stuff I Like…

  8. Pingback: Stargazer's World » Blog Archive » Preview: Warrior, Rogue & Mage Revised Edition Part 2

  9. Nice work! This looks awesome, the layout is very good and the art fits perfectly with the rest of the book. Not tested the mechanics yet, but it looks solid to me. Good job, and as always, I am humbled by the excellent work you produce.

  10. Pingback: Stargazer's World » Blog Archive » Warrior, Rogue & Mage is “Free Product of the Week” at DriveThruRPG and other updates

  11. Pingback: Stargazer's World » Blog Archive » Preparing for Gen Con: Almost There!

  12. I love this game! At first, I was messing around with some different combat mechanic ideas but I think I’ve settled on the existing one plus a simple house rule of rolling a 1 always misses (some characters with low defenses would always get hit by certain other characters – they can’t ALWAYS hit, right?). Also, if a 6 “explodes” maybe say the 1 “implodes. ; ) Love the “exploding” dice rule, too – reminds me of DARO/TARO from T&T (another great game). Lots of other things to love about this game too. Do you plan to have more creatures/spells soon? This is a free game, so I don’t expect quick turnarounds by any means, but do you by chance have guidelines you follow for creating some that we could use?

  13. Pingback: Thumbs Up: Warrior, Rogue & Mage | The Chaos Grenade

  14. @Mike: I am glad you enjoyed playing WR&M. I have some plans for additional creatures but I have no idea when I will release them. I currently need to relax from Gen Con. 🙂
    If you want to create monsters yourself just take the exisiting ones as examples and play around with the stats. There are no guidelines.

  15. This is a great game played it last weekend with some friends. Now working on a 14th century version for Mike.
    It is so open which allows the GM to make it his own. Which allows you to surprise the players. I added a fear effect for a encounter in the game we played.

    Well Done Michael.

  16. I really like the look of W,R+M, but I’m confused about combat: does someone who’s being attacked roll a d6 to try to avoid the attack or is it just the attacker’s total bonuses+1d6? Also, how would you stat Gnolls for this game? (They are one of my favourite races in D&D so I’m curious about how they would transfer to W,R+M).

  17. The core rules don’t have any hard rules for avoiding attacks aside from Defense. I’ve recently posted about additional combat options like parrying and dodging attacks on this site, perhaps you want to check that post out.

    Hmm, I haven’t thought about Gnolls yet. I would probably give them the following attributes: W4, R3, M2. Natural Armor of +1 sounds fitting and since they prefer using axes in combat, the Axe skill would make sense. I would calculate HP, Defense and Mana like for human characters. Perhaps you can increase HP by a few points to make them tougher. Done!

  18. Thanks for the information (I meant about using Gnolls as PCs: I came up with my own stats, Tough as Nails (-2 damage from each attack), Bite (never unarmed, deals 1d6 damage, uses Warrior), Outcast (-3 social interaction checks for non-Gnolls,), but I was curious about what you would choose for them. Incidentally, do you know of anyone who plays this game online? (I don’t know anyone in real life who has an interest in this sort of game and nobody else who I know thanks to the internet seems to interrested).

  19. What you came up with actually looks pretty cool. I think someone in the forums mentioned running the game online. Check out this post for example: http://www.stargazergames.eu/forums/?mingleforumaction=viewtopic&t=22.0
    Or open your own thread in the PbP forum here at Stargazer Games.

  20. Thanks. 🙂 I tried singing up for the forum but I can’t seem to be able to do it for some reason. (I got a message saying that I couldn’t register at this time when I tried to register).

  21. I’m trying to log in using my Gmail password but it isn’t working and I don’t have accounts with the other things which can be used.

  22. That’s weird, because I use Gmail to login myself. Please try again and use your full email address. If that doesn’t work, use just your username (without @gmail.com). Basically both variants should work.

  23. And make sure you don’t block pop-ups.

  24. I’ve tried those ideas. They still won’t work sadly.

  25. Great set of easy to use RPG rules. Very flexible, and allow interesting character generation. Looking forward to more supplements and rules.

  26. Pingback: Stargazer's World » Blog Archive » WR&M in the pub

  27. Pingback: More Races for Warrior, Rogue & Mage « Roleplayers Chronicle

  28. Pingback: This guy has some mojo! (the Sunday roundup) « . .lapsus calumni. .

  29. Pingback: Teaching RPGs, a Quick Retrospective : Critical Hits

  30. Pingback: WR&M: Play report « . .lapsus calumni. .

  31. Pingback: Stargazer's World » Blog Archive » Lapsus Calumni

  32. My gaming group is using this as an in game break during our main campaign and love it. The rules are are so light and comfortable that the GM handed us each a character, explained the rules in 5 minutes, and we were off and playing. In an hour and a half we made it through the first part of a story arc, had a sideline quest, and complete 4 rounds of combat (14 enemies total). And we’d never heard of the system before tonight.

    Great game all around. Thanks!

  33. Pingback: Stargazer's World » Blog Archive » Fudge SRD TiddlyWiki

  34. Pingback: Real Old School « . .lapsus calumni. .

  35. Pingback: Warrior, Rogue & Mage Character Compendium | BearMeadows

  36. Pingback: Additions to WR&M for Immortals’ Wake | Moebius Adventures

  37. Great system – been playing with it for a while now, and it’s found what I think is the perfect mix of being rules-light and still comprehensive. The light, fast rules have allowed me to run a game that started face-to-face, and seamlessly(?) transition it into an online game via videoconferencing after the young’ins bedtime 😉 Many of the players had never heard of the system before, but within just a few minutes were up to speed and are now the “core” of the campaign as others have fallen off. Thanks for producing a system that’s allowed this crusty old gamer to get back into things.

    Loving the system, and anxiously awaiting the next installment (hoping it’s new critters 😉
    — Dave

  38. Pingback: Immortals’ Wake: Top Ten Things to Know About Rivergate | Moebius Adventures

  39. Pingback: Combat Experiment: Timing, Precision & Force | The Chaos Grenade

  40. I’m not sure if this is the right place to ask this, but I have a quick rules question.

    All of the other game rules make sense to me, but the wording on the Orc racial berzerker confuses me quite a bit. How exactly is this intended to work? The wording of the ability almost seems like it would grant a sort of invincibility as long combat continued. However I doubt that’s what you actually meant for this ability to work.

  41. Yeah, that’s how it was intended to work, at least partially. I think I forgot to mention that when your HPs drop under a certain threshold you actually die. And if the fight was particularly heroic I would allow the berserker to save his life using a fate point.

  42. Thank you for responding so quickly! Sooo.. might I ask about this threshold you speak of? How do you defeat an NPC with this ability?

  43. Hmm, I would probably set it to HPs equal to the character’s Warrior attribute. Or something along those lines. By the way, it would be great if you could join us in the official Stargazer Games forums over at rpgtabletalk.com.

  44. I may just do that. Thanks for all your help, have a pleasant evening.

  45. For the Berserker you could get them to make a warrior roll with a DL = to the minus damage +5.
    So once you reach -2 you need to make a DL7 roll.
    Gives a uncertainty to how long you can keep going.

  46. That’s actually a great rule. I like it!

  47. Pingback: Stargazer's World » Blog Archive » Freebie: Warrior, Rogue & Mage

  48. Pingback: PC/NPC Layouts… Which do you prefer on a blog or in print/PDF? | Moebius Adventures

Leave a Reply

Your email address will not be published. Required fields are marked *

This site uses Akismet to reduce spam. Learn how your comment data is processed.